Call of Duty: Modern Warfare Rulebook

  • Rulebook

Last Modified: January 13, 2020

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

The Handbook’s General Rules apply to all CEA games, please read them first!

I. CoD:mw Overview

  1. Player Eligibility: All players participating in Call of Duty competitions must be in good standing with respect to Activision as well as at least one of BattleNet, XBLive, or PlayStation Network accounts ("Player Accounts"), with no undisclosed violations of Activision’s End User License Agreement. Only registered team members playing under their own account are allowed to play for a team.
  2. Team Roster Size: A team consists of 5-12 participants. Rules for qualifications for rostered members can be found in CEA general rules.
    1. After the beginning of Regular Season play (Week 1 matches), a player rostered on a team may not transfer to another roster within the same company for the same game without the Game Lead’s approval.
      1. The main circumstance permitting a transfer would be a team losing players and falling below the minimum team size.
      2. Companies with multiple teams playing the same game may have players on multiple rosters as outlined in the general rules under "Team Eligibility." Being a floater is not considered transferring.
    2. After Week 5, removing players from the roster does not free up additional spots.
  3. Registration: The COD:MW registration fee will be $200 per team. The captain pays this fee during registration on the CEA website.
  4. Game Version: All players must have their game up to date with the latest patch.
  5. Weekly Structure:
    1. Monday: Matchups for the following weekend are distributed (assuming all previous round match results have been entered) and an ordered list of maps for the next week's matches is released. Captains should make contact, begin adding each other through Activision, and discuss reschedules if necessary.
    2. Saturday: All matches are played on Saturday starting at 12pm Pacific (3pm Eastern).
  6. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. This section will be updated along with an announcement email for all captains. There will be two at minimum two stages: Non-elimination Regular Season (~8 weeks) and Elimination Playoffs.
  7. Activision ID’s for team captains can be found on a Pinned message in the COD:MW Discord. Captains will add each other via Activision before the match.
  8. The game will be played in a custom playlist with the map(s) chosen by the map Pick & Ban system below.

II. General Rules

  1. Team size required for both Hardpoint and Domination will be 5 vs 5 players. Must have a minimum of 4 players to avoid forfeit. 4 vs 5 is allowed if you choose to play.
  2. The match will be played in a custom playlist with the map(s) chosen by the map Pick & Ban system below.
  3. During the Regular Season, the Home Team is the team on the left in Battlefy. During Playoffs, the team with higher seed (1 is higher than 2) will be Home.
  4. First round will be played on Hardpoint, Second will be played on Domination. 3rd if required will return to Hardpoint.
  5. Map Pick & Ban (Best of 3)
    1. Home team vetoes Hardpoint map
    2. Away team vetoes Hardpoint map
    3. Home team vetoes Domination map
    4. Away team vetoes Domination map
    5. Home team picks map 1
    6. Away team picks starting side on map 1
    7. PLAY MAP 1
    8. Away team picks map 2
    9. Home team picks starting side on map 2
    10. PLAY MAP 2
    11. No veto as map vetoes from previous Hardpoint round carry over. (Veto from domination round not applied)
    12. Home team picks map 3
    13. Away team picks starting side on map 3
    14. PLAY MAP 3
  6. Substitute Players: There is no limit to the number of substitutes used from your roster. Substitutes can only join between maps, during a break. This means that in Best of 1, there are no substitutions.
  7. Scheduling/Forfeits: The first game of each round must begin at the specified time. See [General Rules] in the handbook for rescheduling rules and email: Scheduling changes must be submitted CEA Discord server (discord.gg/cea) by the team captain in the #reschedule-reporting channel if a reschedule is agreed upon by both teams. Forfeits will be reported to the #forfeit-reporting channel in the CEA Discord server by the team captain.

III. match settings

  1. Games for ease of setup should use default match set for creation. Call of Duty League Rules. Settings are listed below
  2. Game Mode: Hardpoint
    1. Maps
      1. Arklov Peak
      2. Azhir Cave
      3. Gun Runner
      4. Hackney Yard
      5. Rammaza
      6. St. Petrograd
    2. Game Settings
      1. Time Limit: 5 Minutes
      2. Score Limit: 250 Points
      3. March Start Time: 15 Seconds
      4. Skip Infil: Enabled
      5. Input Swap Allowed: Disabled
      6. CDL Tuning: Enabled
      7. Codcaster: Enabled
    3. Advanced Settings
      1. Points Per Kill: 0 Points
      2. Points Per Death: 0 Points
      3. Headshot Bonus Points: 0 Points
      4. Killstreak Kill Bonus Points: 0 Points
      5. Time to Capture Zone: Instant
      6. Zone Lifetime: 1 Point
      7. Initial Activation Delay Time: 15 Seconds
      8. Activation Delay Time: Disabled
      9. Location Order: Linear
      10. Scoring: Constant
      11. Pause Time: Enabled
      12. Objective Team Spawn Delay: Disabled
      13. Spawn Delay Timer: 2.5 Seconds
    4. Player Settings
      1. Number of Lives: Unlimited
      2. Max Health: 100 (Normal)
      3. Health Regeneration: Normal
      4. Tactical Sprint: Enabled
      5. Weapon Mounting: Disabled
      6. Allow Revives: Disabled
      7. Show Enemy Death Location: Disabled
      8. Downed Health: 40 Points
      9. Downed Revive Health: Half (50)
      10. Downed Bleedout Timer: 10 Seconds
      11. Downed Revive Time: 2 Seconds
      12. Downed Give Up Time: 1 Second
    5. Team Settings
      1. Spectating: Team Only
      2. 3rd Person Spectating: Disabled
      3. Killcam: Enabled
      4. Final Killcam: PotG
      5. Enable Minimap: Yes
      6. Radar Always On: Disabled
      7. Weapon Pings on Minimap: Enabled
      8. Weapon Pings on Compass: Enabled
      9. Enemy on Compass: Disabled
      10. Respawn Delay: 2.5 Seconds
      11. Wave Spawn Delay: None
      12. Suicide Spawn Delay: None
      13. Force Respawn: Enabled
      14. Team Assignment: Enabled
      15. Friendly Fire: Enabled
      16. Team Kill Punish Limit: Disabled
    6. Gameplay
      1. Spawn Camera: Disabled
      2. Hardcore Mode: Disabled
      3. Realism Mode: Disabled
      4. Spawn Ammo Mags: Normal
      5. Headshots Only: Disabled
      6. Health Steal: Disabled
      7. Cranked Timer: Disabled
      8. Allow Field upgrades: Enabled
      9. Field Upgrade Charge Rate: Normal
      10. Field Upgrade Score Modifier: Normal
      11. Perks: Enabled
      12. Killstreaks: Enabled
      13. Round Retain Streaks: Enabled
      14. Retain Streaks on Death: Enabled
      15. Equipment Delay: Disabled
      16. Equipment Protection: Disabled
      17. Battle Chatter: Disabled
      18. Announcer Dialog: Enabled
  3. Game Mode: Domination
    1. Maps
      1. Gun Runner
      2. Hackney Yard
      3. Rammaza
      4. St. Petrograd
    2. Game Settings
      1. Round Limit: 2 Rounds
      2. Round Switch: Every Round
      3. Round Time Limit: 6 Minutes
      4. Round Score Limit: Unlimited
      5. Match Start Time: 15 Seconds
      6. Round Start Time: 10 Seconds
      7. Skip Infil: Enabled
      8. Input Swap Allowed: Disabled
      9. CDL Tuning Enabled
      10. Codcaster: Enabled
    3. Advanced Settings
      1. Points Per Kill: 0 Points
      2. Points Per Death: 0 Points
      3. Headshot Bonus Points: 0 Points
      4. Killstreak Kill Bonus Points: 0 Points
      5. Time to Capture Zone: 10 Seconds
      6. Zones Required to Score: 1 Zone
      7. Points Per Zone: 1 Point
      8. Zone Neutralization: Enabled
      9. Objective Scaler: x4
      10. Flags Enable Kill Scoring: Disabled
      11. Starting Flags Captured: Disabled
    4. Player Settings
      1. Number of Lives: Unlimited
      2. Max Health: 100 (Normal)
      3. Health Regeneration: Normal
      4. Tactical Sprint: Enabled
      5. Weapon Mounting: Disabled
      6. Allow Revives: Disabled
      7. Show Enemy Death Location: Disabled
      8. Downed Health: 40 Points
      9. Downed Revive Health: Half (50)
      10. Downed Bleedout Timer: Unlimited
      11. Downed Revive Time: 2 Seconds
      12. Downed Give Up Time: 1 Second
    5. Team Settings
      1. Spectating: Team Only
      2. 3rd Person Spectating: Disabled
      3. Killcam: Enabled
      4. Final Killcam: PotG
      5. Enable Minimap: Yes
      6. Radar Always On: Disabled
      7. Weapon Pings on Minimap: Enabled
      8. Weapon Pings on Compass: Enabled
      9. Enemy on Compass: Disabled
      10. Respawn Delay: 5 Seconds
      11. Wave Spawn Delay: None
      12. Suicide Spawn Delay: None
      13. Force Respawn: Enabled
      14. Team Assignment: Enabled
      15. Friendly Fire: Enabled
      16. Team Kill Punish Limit: Disabled
    6. Gameplay
      1. Spawn Camera: Disabled
      2. Hardcore Mode: Disabled
      3. Realism Mode: Disabled
      4. Spawn Ammo Mags: Normal
      5. Headshots Only: Disabled
      6. Health Steal: Disabled
      7. Cranked Timer: Disabled
      8. Allow Field upgrades: Enabled
      9. Field Upgrade Charge Rate: Normal
      10. Field Upgrade Score Modifier: Normal
      11. Perks: Enabled
      12. Killstreaks: Enabled
      13. Round Retain Streaks: Enabled
      14. Retain Streaks on Death: Enabled
      15. Equipment Delay: Disabled
      16. Equipment Protection: 7.5 Seconds
      17. Battle Chatter: Disabled
      18. Announcer Dialog: Enabled
  4. Restricted Weapons
    1. Primary
      1. LMG (All): M91, PKM, MG34, L86A2
      2. Assualt Rifiles: FAL
      3. Shotgun (All): Model 680, R9-0 Shotgun, 725 Origin, 12 Shotgun
      4. Marksman Rifles: EBR-14, MK2 Carbine, kar98k, Crossbow
      5. Melee: Riot Shield
    2. Secondary
      1. Launchers: RPG-7, PILA, Strella-P
    3. All DLC weapons are Disallowed
  5. Restricted Attachments
    1. Underbarrel
    2. M203 40mm Concussive
    3. M203 40mm Smokescreen
    4. M203 40mm Recon
    5. M203 40mm High-Explosive
    6. M203 40mm Flash
    7. M203 40mm Incendiary
  6. Restricted Kill Streaks
    1. All kill streaks restricted.
  7. Restricted Equipment
    1. Claymore
    2. C4
    3. Molotov Cocktail
    4. Proximity Mine
    5. Heartbeat Sensor
    6. Gas Grenade
    7. Snapshot Grenade
    8. Stim
    9. Decoy Grenade
  8. Restricted Field Upgrades
    1. Recon Drone
    2. Stopping Power
    3. Weapon Drop
    4. Tactical Insertion
    5. Deployable Cover
  9. Restricted Perks
    1. Perk 1
      1. Kill Chain
      2. Quick Fix
    2. Perk 2
      1. Hardline
      2. High Alert
      3. Overkill
      4. Restock
    3. Perk 3
      1. Shrapnel
      2. Tracker

IV. glitches/cheating                 

  1. The tournament directions reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.
  2. The use of the following programs is considered cheating:
    1. Multihacks
    2. Wallhack
    3. Aimbot
  3. These are only examples, other programs or methods may be considered cheats as well.

V. technical issues

  1. Players are encouraged to record their in-game perspective unless the recording causes server delay. The Game Lead will investigate server lag concerns.
  2. Disconnects: In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
  3. Re-host: A re-host can only occur with Game Lead approval. Please contact the Game Lead via Discord to receive approval. In a re-hosted game each participant must choose the same side and operator as they picked at the start of the original round. Disconnects and lag issues will only qualify for a re-host if the issue occurs during the Preparation Phase. In the event of a game server crash, the Game Lead will determine next steps.

VI. Contact Info

  1. Discord Server: discord.gg/cea
  2. Email Contacts:
    1. Game and Rules related: tournaments@cea.gg
    2. Business, money, and sponsorship related: business@cea.gg
    3. Other: administrator@cea.gg
  3. Contacting other players
    1. Each player’s Activision ID will be available on battlefy, linked to their account.
    2. There will be a document pinned to the COD:MW Discord channel listing all of the captains’ Activision ID’s.