Collegiate - Chess Rulebook

  • Rulebook

Last Modified: January 3, 2020

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

The Handbook’s General Rules apply to all CEA games, please read them first!

I. CHESS OVERVIEW

  1. Player Eligibility: Extending on the general player eligibility for CEA participants:
    1. All players participating in the CEA Chess competitions must have a chess.com account in good standing.
    2. All players participating in the CEA Chess competition must be in good standing with FIDE and their national chess federation.
    3. All players must have signed a fair-play / anti-cheat waiver before starting the tournament.
    4. Collegiate Players
      1. Players must either:
        1. Be actively enrolled in an accredited post-secondary academic institution during the duration of the tournament.
        2. Be a graduate within the last calendar year of the post-secondary academic institution.
  2. Player Rating: Each participating player must reveal their FIDE Player ID, national Player ID (e.g. USCF(US)), chess.com login (required), and lichess login if available. Those ratings will be translated to a USCF Rating (see Rating Conversion table in VIII). A player’s highest available rating (National, FIDE, Online Rating) will determine a player’s tournament rating.
    Games in this tournament are only rated on chess.com and not with USCF or FIDE. A player’s tournament rating is solely used for pairings and team order purposes.
  3. Team Roster: A team may start the season with 4-10 participants. Rules for qualifications for rostered members can be found in CEA general rules.
    1. After the beginning of Regular Season play (Week 1 matches), a player rostered on a team may not transfer to another roster within the same college for the same game with out the Game Lead's approval.
      1. The main circumstance permitting a transfer would be a team losing players and falling below the minimum team size.
      2. Colleges with multiple teams playing the same game may have players on multiple rosters as outlined in the general rules under “Team Eligibility.” Being a floater is not considered transferring.
    2. After Week 5, removing players from the roster does not free up additional spots.
  4. Roster Order: A team’s roster order is determined by the players’ tournament rating starting with the strongest player and in descending order.
  5. Registration: Registration for the Starcraft 2 Collegiate Team League is free to all eligible players.
  6. Weekly Structure:

    1. Sunday: Matchups for the week are released (assuming all previous match results have been reported).
    2. 48-hours before Match (generally Thursday): Team captains have to submit their match roster for the next scheduled match 48-hours before the match. Failure to do so results in a 1 board point penalty for the upcoming match. Match lineups for both teams are made public as soon as both teams submit them. If a team fails to submit their lineup at least 2 hours before the match, the match will be counted as forfeit and the violating team will receive a warning.
    3. Saturday: All matches are played starting at 10am Pacific Time / 1pm Eastern Time / 7pm Central European Standard Time / 11:30pm Indian Time. Captains submit results after the match.
      Weeks in which two matches are supposed to be played (depending on playoff type), matches are played at 9am and 11am Pacific Time
  7. Match Rescheduling: Team captains of opposing teams may independently coordinate a different match time after matchups are published to accommodate the players. Note that the default time is heavily preferred and captains should be looking to field alternate players if their players cannot make the default time. Reschedules must be mutually agreeable. If there is no agreement, all matches will be played at the default time. Failure to show up for a scheduled match will result in an automatic loss and a warning. Sunday 6pm Pacific time (30 hours following the traditional start time) is the deadline for rescheduled matches to be completed.
    A reschedule announcement must come along with the time lineup announcement of both teams. The 48-hour rule does not apply to rescheduled matches since both captains have to agree on the timeline for the rescheduled match.
    See General Rules in the handbook for rescheduling rules and post in the #reschedule-reporting channel if a reschedule is agreed upon. Forfeits will be reported to the #forfeit-reporting channel in the CEA Discord server by the team captain.
  8. Match reporting: It is the obligation of the winning team’s captain to submit the results. A result submission must include game links to all games played in the match and has to be submitted 1 hour after completing all games of a match at the latest.
  9. Prizes: This is a tournament benefitting charity. 100% of registration fees and additional donations go towards a donation pool with the top 3 teams deciding to which non-profit they want to support. CEA will make the donation in the name of the teams after completion of the tournament. 50% of the donation pool is allocated to the charity of the first placing team, 30% to the second placing team, 10% to the third placing team, and 10% is allocated to a charity the tournament broadcasters want to support.
  10. Season Format: The season format is split into two sections:
    • Regular season (An 8-week Swiss played over the duration of 9 weeks)
    • Elimination Playoffs

    The format of Elimination is determined by the total amount of teams participating in this tournament.

      • <32 teams:
        Top 16 teams qualify for a Double Elimination Playoff Section.
        Bottom 8 of the 16 teams are places in the first round of the loser bracket:
        Losing teams of winner bracket and winning teams of loser bracket have to play two matches per playoff week
      • 32-64 teams:
        Top 24 teams qualify for Single Elimination Playoff Section
        Top 8 teams receive a first round BYE
        Quarterfinals and Semifinals are played on the same day
      • >64 teams:
        Top 32 teams qualify for Single Elimination Playoff Section
        Quarterfinals and Semifinals are played on the same day

II. TIMELINE

Timeline TBD

III. TOURNAMENT RULES

  1. Time control for each game for each player is 7min + 2 sec increment per move
  2. Point System / Tiebreaks
    • A match between two team consists for 16 games played
    • Each win of a game will give the winning team 1 board point.
    • A draw of a game will give both teams ½ board points.
    • A team reaching 8.5 or more board points will receive 1 match point. In the case of teams achieving a 8-8 board score during their match, both teams will receive 1/2 match point.
    • For standings, the following tiebreak order is used:
      1. Match points
      2. Board points
      3. Head to Head
      4. Sonn. Berger
      5. Buchholz
      6. Avg. team rating
  3. If a College fields multiple teams, intercollegiate matches are avoided as much as possible for the first 3 rounds but not guaranteed.

IV. MATCH RULES

  1. Match roster (“48 hour” rule): Team captains are required to submit a match roster of 4 players participating in the next match 48 hours before the start of the match.
  2. Match format: A match between two teams is run in the Scheveningen system in which every player of one team players every player of the opposing team.
    For Team A and Team B with each players 1-4 this results in following games in which the first named player will receive the white pieces:
    Round 1: B4-A1 B3-A2 A3-B2 A4-B1
    Round 2: A1-B3 A2-B4 B1-A3 B2-A4
    Round 3: B2-A1 B1-A2 A3-B4 A4-B3
    Round 4: A1-B1 A2-B2 B3-A3 B4-A4

  3. The player with the white pieces is required to send their opponent a challenge (see VI.3 Match Challenge). Exception to this is if the match is part of the weekly broadcast. (see VI.4 Broadcast matches.

  4. A team has a 15 min grace period from the scheduled match time to arrive for a match. If a team does not arrive within this grace period, the match will be counted as forfeited and the offending team will receive a warning.

  5. Players are given a minimum break of 2 minutes and a maximum break of 5 minutes between games.

V. ANTI-CHEAT / PENALTIES / MISCONDUCT

  1. Anti-Cheat
    • The tournament directors reserve the right to require individual players to use an external camera during their matches, if the league feels it is warranted
    • A cheating committee will be formed, and made up of several members. This Committee holds final authority over Fair Play discretion.
    • The league reserves the right to change results of the match due to any violations of Fair Play Policy.
    • For playoff matches (not regular season matches), we will be requiring external cameras (or smartphones) to be used for all players in their matches showing the player and their surroundings as well as share their screen in a conference call with the opposing team and the Tournament Directors.
    • Appeal process:
      If a player raises suspicions of their opponent violating fair-play regulations, that player can do so by contacting the Tournament Directors no less than 12 hours after the match is played. The Tournament Directors will investigate the violation claims and act according to the findings. Players that raise concerns against one of their opponents maliciously or without any supportive argument may receive a warning themselves based on the discretion of the Tournament Directors.
  2. Penalties & Misconduct
    • Late lineup submission
      • As part of the 48 hour rule, team captains are required to submit a match roster of their 4 players participating in the next match. Late submissions will be penalized by 1 boardpoint for the upcoming match.
      • Failure to submit a lineup at least 2 hours before the match will be counted as forfeit and the team will receive a warning.
    • Lineup changes: Lineup changes after a lineup was submitted will result in a 1 board point penalty.
    • No-show: If a team does not show up for their scheduled match without notifying the other team of their forfeit (See general CEA rules for forfeiting), the match will be counted as forfeited and the offending team will receive warning.
    • Cheating: If the Tournament Directors detect a player cheating in the event, the player will be disqualified resulting in losses of all previous games played by this player. Previous rounds will be adjusted accordingly at the time of cheat detection. The team rostering a cheating player will receive a warning but is allowed to continue playing on if the resulting warning does not result in their third team warning. The violating player will not be allowed to participate in any current and future CEA organized tournaments.
    • Team warning: A team is disqualified from the tournament if it accumulates three warnings over the duration of the tournament.

VI. BROADCASTING

  • Each week, one or more matches will be selected for live broadcasting.
  • Matches will be broadcasted on twitch.tv/chesscomevents and/or twitch.tv/chess (Official channel of Chess.com)
  • The Tournament Organizers will decide which weekly match will be broadcasted during the week leading up to the match and will coordinate with team captains accordingly. To increase the chance of live coverage see VII. Annotation score.
  • Games that are broadcasted might be asked to reschedule to a non-default time in order to maximize broadcast exposure through partnering platforms.
  • Broadcasted matches will be started centrally through the Tournament Organizers instead of players challenging each other in order to sync games with broadcast flow.

VII. TOURNAMENT DIRECTION / TECHNICAL SUPPORT

  1. Tournament Direction
  • Any kind of CEA communication to captains/teams, reschedule/forfeit reporting, and technical support will happen through CEA’s discord server.
  • CEA Game Leads and Tournament Directors will be present during the matches to support any kind of technical issues and questions.
  • Technical Support
    • Disconnection: If a player disconnects during their game, the game continues as is with clocks running. A player that disconnects is allowed to contact the tournament organizers to request a delay for any future games of a given match. Such a delay cannot exceed 10 minutes and has to be granted explicitly by the tournament organizers.

    This section will grow with more technical information and FAQ until the start of the tournament.

    VIII. RATING CONVERSION

    Any national ratings will be converted by the Tournament Direction into USCF ratings which will be used as tournament ratings. Such ratings are only used for pairings and team order purposes. The tournament itself is not rated with FIDE or any national rating system.

    USCF

    FIDE

    FQE (Quebec)

    DWZ/NCFP
    (German / Philippine)

    ECF (English)

    Chinese Rating

    >2300

    >2250
    → USCF = FIDE+50

    >2060
    → USCF = FQE +40

    >2180
    → USCF = DWZ+70

    >206
    → USCF = FQE*11

    >1970 → USCF = Chinese Rating + 300

    2250

    2190-2249

    2110-2179

    198-205

    1900-1970 → USCF = Chinese Rating + 270

    2200

    2130-2189

    2040-2109

    190-197

    2150

    2070-2129

    1970-2039

    182-189

    1800-1899 → USCF = Chinese Rating + 210

    2100

    2000-2069

    2020-2059

    1900-1969

    174-181

    2050

    1930-1999

    1620 - 2019
    → USCF = FQE +80

    1830-1899

    166-173

    2000

    1860-1929

    1750-1829

    158-165

    1700-1799 → USCF = Chinese Rating + 175

    1950

    1790-1859

    1670-1749

    150-157

    1900

    1720-1789

    1590-1669

    142-149

    1850

    1650-1719

    1510-1589

    134-141

    1600-1699
    → USCF = Chinese Rating+115

    1800

    1580-1649

    1430-1509

    126-133

    1750

    1510-1579

    1350-1429

    118-125

    1700

    1440-1509

    1270-1349

    110-117

    1500-1599
    → USCF = Chinese Rating + 60

    1650

    1370-1439

    1560-1619

    1190-1269

    102-109

    1600

    1300-1369

    1500-1559

    1110-1189

    94-101

    1550

    1240-1299

    1440-1499

    1030-1109

    86-93

    1500

    1180-1239

    1380-1439

    950-1029

    78-85

    1400-1499
    → USCF = Chinese Rating +15

    1450

    1120-1179

    1320-1379

    870-949

    70-77

    1400

    1060-1119

    1200-1319

    800-869

    56-69

    <1400
    → USCF = Chinese Rating

    <1350

    <1060

    → FIDE+300

    <1200

    → FQE+200

    <800
    → DWZ+500

    30-55
    → ECF * 26

           

    <30
    → 1200

     

    USCF

    Chess.com Blitz

    Lichess Blitz

    >2300

    >2350 → USCF = chess.com - 120

    >2300 → USCF = lichess - 120

    2250

    2150-2349 → USCF = chess.com - 75

    2200

    2150

    2000-2300 → USCF = lichess - 70

    2100

    1800-2149 → USCF = chess.com - 50

    2050

    2000

    1950

    1900

    1850-1999 → USCF = lichess -150

    1850

    1800

    1500-1799 → USCF = chess.com

    1750

    1700

    1650

    <1850 → USCF = lichess - 200

    1600

    1550

    1500

    1350-1499 → USCF = chess.com - 50

    1450

    1400

    <1350

    <1350 → USCF = chess.com - 100

     

    IX. CONTACT

    1. Discord Server: discord.gg/cea
    2. Email Contacts:
      1. Game and Rules related: tournaments@cea.gg
      2. Business, money, and sponsorship related: business@cea.gg
      3. Other: administrator@cea.gg