Rocket League Rulebook

  • Rulebook

Last Modified: May 22, 2021

These rules are subject to change and interpretation at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

The Handbook’s General Rules apply to all CEA games, please read them first!

I. Rocket League Overview

  1. Player Eligibility: All Players participating in Rocket League competitions must have access to the game on PC (Steam or Epic), PS4, XB1, or Switch. Only registered team members playing under their own account are allowed to play for a team. An account currently serving a Game Ban deems the player, not just the account, banned. Jumping between accounts to mitigate Game Bans is not permitted.
  2. Team Roster: A team may start the season with 3-8 participants. Rules for qualifications for rostered members can be found in CEA general rules.
    1. After the beginning of Regular Season play (Week 1 matches), a player rostered on a team may not transfer to another roster within the same company for the same game without the Game Lead’s approval.
      1. Companies with multiple teams playing the same game may have players on multiple rosters as outlined in the general rules under “Team Eligibility.” Being a floater is not considered transferring.
    2. After Week 5, removing players from the roster does not free up additional spots.
  3. Registration: The Rocket League registration fee will be $120 per Team. The captain pays this fee during registration on the CEA website.
  4. Weekly Structure:
    1. Monday: Matchups for the following weekend are distributed (assuming all previous round Match results have been entered).
    2. Saturday: All Matches are played on Saturday starting at 11am Pacific (2pm Eastern). The CEA observes Daylight Savings.
  5. Season Format: Exact season format will be announced before the season begins once the exact number of teams has been identified. This section will be updated along with an announcement message for all captains. There will be at minimum two stages: Non-elimination Regular Season (~8 weeks) and Elimination Playoffs.

II. Rules

  1. Game Mode: Soccar, 3v3, no modified mutators (default settings only)
  2. Match Winner: The winner is the Team that wins the most Games in the Series.
  3. Series Length: Matches will be best-of-five (5) during the regular season. Matches will be a best-of-seven (7) for playoffs and elimination rounds.
  4. Restrictions:
    1. There are currently no restrictions on equipment, skin, vehicle, etc.
    2. All standard controllers, including mouse and keyboard, are legal. Macro functions are not permitted.
  5. Home/Away team: Home and Away teams will be assigned weekly.
    1. During the regular season, the team on the left side of the Matchup page is the Home team. The team on the right side is Away. During playoffs, the team with the higher seed (#1 is higher than #2) is the Home team.
  6. Lobbies: The Home team will be responsible for creating the private match lobby for the match and sharing its information (name and password) to their opponents.
  7. Roster/Substitutions: Players are allowed to switch during a Match (e.g. in-between games during a series), limited to two substitutions per Match per Team. A player who is substituted out may be substituted back in later, using that team’s second allowed substitution.
  8. Spectator slots: Spectator slots may be occupied by Casters, CEA representatives and their designees, or players from either team not currently playing. Such players may stream from the Spectator slot.
  9. Scheduling/Forfeits: The first game of each round will generally begin at the specified time. See [General Rules] in the handbook for rescheduling rules and post in Rocket League > #reschedule-and-forfeit on the CEA discord server if the match is agreed to be rescheduled.  Forfeits will be reported to the Rocket League > #reschedule-and-forfeit channel in the CEA Discord server by the team captain.
  10. Arenas/Map Pool: Any Standard Arenas
  11. Replays: Due to our cross-platform format for this game, replays will not be required for CEA Rocket League.

III. Technical Issues

  1. Stoppage of Play Procedure: A Player experiencing technical issues on either team, or a teammate of such a player, may call for a restart of the game prior to Game of Record (defined below) being established for significant Issues without requiring agreement from the opposing team.
  2. The Player requesting a restart must be experiencing one of the following Issues:
    1. A hardware malfunction (e.g. equipment failure)
    2. Physical disruption (e.g. breaking furniture)
    3. Software Failure (e.g. crashing) or Disconnecting
    4. Other extreme or extenuating circumstances (e.g. household emergency).
    5. Severe lag (>120ms ping) if it is suspected that the individual server (not the region) is at fault. If connecting to a new server does not fix the issue, and other players are not experiencing the issue, this procedure should not be repeated.
  3. While pausing cannot occur in a Private Match, the Game may be re-created for these circumstances. It is recommended to change the Series Length to Unlimited and keep track of Game wins manually, preferably in external communication.
  4. If a Player Issue occurs after GOR is established, the Game may be restarted if agreed to by the opposing team. Otherwise, the shorthanded Team will continue to play out the single Game within the Series until the Player reconnects or the Issue is resolved.
    1. A disconnected Player may rejoin at any time. After a disconnect, if the Player cannot rejoin, any other rostered Player from the shorthanded team may join during the Game, using one of the team’s allowed substitutions. However, if this is the first disconnect for the Team during the series, this substitution will not count towards the number of allowed substitutions
    2. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may either substitute another Player from their roster or continue shorthanded. If this is the first disconnect for the Team during the series, this substitution will not count towards the number of allowed substitutions.
  5. In the event of a game server crash, the Game Lead will determine next steps.

Game of Record

  1. A game of record ("GOR") refers to a game where all players (six typically, five in the case on an intentional 2v3, four in the case of an intentional 2v2, etc.) have loaded in and joined their team, the game clock has been started (no longer reads 5:00), and at least one (1) significant in-game event has occurred (as defined in Section 2 below). Prior to all three of these conditions being met, if a serious issue has occurred, players should stop play and restart the match, or contact the Game Lead to assess the situation. Once a game attains GOR status, the game will be considered as "official" from that point onward. After the establishment of GOR, game restarts will be allowed only by agreement between both teams or with Game Lead approval.
  2. Significant events, any of which satisfies the third condition for establishing GOR:
    1. A goal is scored
    2. A shot on goal is made (as defined by in-game detection)
    3. A shot is saved (as defined by in-game detection)
    4. A vehicle is demolished

IV. Contact Info

  1. Discord Server:
  2. Email Contact: