Last modified: July 21st, 2025
These rules are subject to change and interpretation at the Tournament Organizer’s discretion. If rules should change, all captains will be notified accordingly.
The Handbook’s General Rules apply to all CEA games, please read them first! However, any direct contradictions mentioned in this game-specific rulebook take precedence.
Lateness: If a team is unable to be ready in the lobby 5 minutes before game start (coin toss start time) the following punishments apply:
Time XX:XX is time when teams should be inside the lobby;
Time XX:XX + 3 min – Warning;
Time XX:XX + 5 min – Draft penalty level 1 (loss of 30 seconds of reserve time);
Time XX:XX +10 min – Draft penalty level 2 (loss of 70 seconds of reserve time);
Time XX:XX + 15 min – Draft penalty level 3 (loss of all reserve time);
Time XX:XX + 20 min – Forfeit the game;
Pauses/Disconnects
Each team is allowed 10 minutes of in-game pause time per game. After this time has elapsed, the game must be unpaused and the team without remaining time may not pause again. A team reserves the right to lend their pause time to the opposing team if they are willing to.
In some cases, this time can be extended if the delay is the result of issues that are coordinated directly to the admin team / Game Lead.
The team that has paused should immediately write to the in-game chat or the team discord channel and explain the reason for the pause.
In cases where a game crashes or needs to be restarted, the Game Lead will exercise its best judgement to decide the correct course of action;
If a game crashes before players leave the base, the game will be rehosted starting with the draft that should be repeated.
For games crashes after the horn but before first blood, an CM Mode remake with all picks / bans remaining the same will be used;
If players had already purchased items, placed wards, secured a level 1 Roshan, or entered the lanes, the same actions must be taken for the remake. Changing lanes for a game which was remade after the laning phase began is only permitted after heroes / creeps have met in the lanes
If the game crashed after meeting the “Game of Record” conditions below, contact the Game Lead.
In all cases, the Game Lead has ultimate discretion as to how to address a game that has crashed or needs to be restarted.
Cheating or using unauthorised programs
Teams found to be engaging in cheating, unethical behaviour, obtaining any form of unfair competitive advantage, or otherwise using unauthorised programs will forfeit all affected matches;
The Administration will have total discretion and final say over what counts as cheating;
In extreme cases, and at the sole discretion of the Administration, cheating may result in a team being immediately disqualified from the Tournament or even being barred from future Valve Tournaments;
Macro scripts are expressly forbidden (including any DOTA 2 configuration file, third party program, or other script which allows multiple keystrokes to be input into the game client through a single keypress or no human input whatsoever).
Bugs and Glitches
Teams who abuse gameplay bugs may be assigned a forfeit loss;
If a team discovers a game-affecting bug (or potential exploit clearly outside of the developers’ intended game design) during a game, they are expected to pause the game and immediately inform their opponent as well as the match referee in all chat;
The Administration & Game Lead will evaluate alleged bug abuses and has full discretion to award a forfeit loss to any team found guilty of abusing a critical bug or exploit that affected the outcome of the match;
In all cases, the tournament administration has ultimate discretion as to how to address a game that has crashed or needs to be restarted.
Game of Record
A game of record (“GOR”) refers to a game where all ten players have loaded, and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions and with a new draft.
Examples of conditions which establish GOR:
Any attack or ability is landed on enemy structures or heroes.
Line-of-sight is established between players on opposing teams.
Setting foot, establishing vision or targeting a skillshot ability in the opponent’s jungle.
Creep waves meet in the middle lane.
Game Restart
A game can be restarted only at the discretion of the Game Lead. Below are examples of acceptable reasons for a game restart, but an acceptable reason is at the sole discretion of the Game Lead.
If a referee determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events such as creep spawn).
If the game experiences a critical bug at any point during the match that significantly alters game state or gameplay mechanics.
If a referee determines that there are environmental conditions that are not conducive to fairness.
If one or multiple players crash before “Game of Record”