Rulebook: Rocket League (Duos)

Last modified: July 2nd, 2025

These rules are subject to change and interpretation at the Tournament Organizer’s discretion. If rules should change, all captains will be notified accordingly.

The Handbook’s General Rules apply to all CEA games, please read them first! However, any direct contradictions mentioned in this game-specific rulebook take precedence.

I. Event Structure

  • Schedule: This is a single-day tournament.
    • 10:00 AM PDT: Player Check-in opens. All players must check-in by 10:45 AM PDT.
    • 11:00 AM PDT: Tournament bracket officially begins with rounds starting approx. every 20 minutes
    • Winner ceremony at approximately 1:30pm PDT
  • Registration: The event donation pool contribution is $40.00 per team. Registrations are possible until start of player check-in. Donation pool contributions are optional but encouraged. Message [email protected] if you prefer not to contribute.
  • Tournament Format: Depending on number of participating teams
    • <8: Round Robin with every team playing every other team. Max 7 Rounds. (BO3)
    • >8 teams: Swiss System matching (pairing teams of equal record) for 5 rounds (BO3) followed by Semifinals (1v4 and 2v3) and Finals (BO7)
  • Prizes: 75% of donation pool contributions are allocated to charities of winning teams’ choice (60%/30%/10% for 1st/2nd/3rd place). The remaining 25% are allocated towards growing the Corporate Charity Championship series.

II. Team Rules Overview

  1. Player Eligibility: Only registered players are allowed to play in the tournament. There is no restriction on players on a team.
  2. Team Roster: Match roster of 2. You may register up to 3 players and substitute between matches.

III. Match Rules

  1. Game Version: All players must have their game up to date with the latest patch.
  2. Game Mode: Soccar, 2v2, no modified mutators (default settings only)
  3. Restrictions:
    • There are currently no restrictions on vehicles, camera settings, etc.
    • All standard controllers, including mouse and keyboard, are legal. Macro functions are not permitted.
  4. Platform: PC (Steam or Epic), PS4, XB1, or Switch
  5. Server: North America (NA) Server.
  6. Match Winner: The winner is the Team that wins the most Games in the Series.
  7. Lobbies: The Home team will be responsible for creating the private match lobby for the match and sharing its information (name and password) to their opponents. Server region must be in North America. During the Regular Season Stages (Stage 1 & 2), the Home team will select the lobby’s region for the duration of the entire Match. During the Playoff Stage (Stage 3), the Home team will choose the lobby region for the first two (2) games, the Away team for the next three (3) games, and the Home team will choose for the final two (2) games.
  8. Score Reporting: Scores are to be reported by the winning team to the Game Lead in the CEA Discord and the corresponding event channel.
  9. Forfeits: Failure to show up for a given match within 5 minutes of announced round time start results in an automatic 0-3 loss. Teams with two or more forfeits without reasonable cause may be removed from the tournament.

IV. Technical Issues

  1. Stoppage of Play Procedure: A Player experiencing technical issues on either team, or a teammate of such a player, may call for a restart of the game prior to Game of Record (defined below) being established for significant Issues without requiring agreement from the opposing team.
  2. The Player requesting a restart must be experiencing one of the following Issues:
    1. A hardware malfunction (e.g. equipment failure)
    2. Physical disruption (e.g. breaking furniture)
    3. Software Failure (e.g. crashing) or Disconnecting
    4. Other extreme or extenuating circumstances (e.g. household emergency).
    5. Severe lag (>140 ms ping) if it is suspected that the individual server (not the region) is at fault. If connecting to a new server does not fix the issue, and other players are not experiencing the issue, this procedure should not be repeated.
  3. While pausing cannot occur in a Private Match, the Game may be re-created for these circumstances.
  4. If a Player Issue occurs after GOR is established, the Game may be restarted if agreed to by the opposing team. Otherwise, the shorthanded Team will continue to play out the single Game within the Series until the Player reconnects or the Issue is resolved.
    1. A disconnected Player may rejoin at any time. After a disconnect, if the Player cannot rejoin, any other rostered Player from the shorthanded team may join during the Game. 
    2. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may either substitute another Player from their roster or continue shorthanded.
  5. In the event of a game server crash, the Game Lead will determine next steps.
  6. General Game Lead Decision Tree:
    1. If no goals have been scored – remake the game and start again (with full duration).
    2. If goals have been scored – 
      1. >3:30 time remaining on the clock: remake the game and allow teams to score off of kickoffs to return the score, and play a full game.
      2. <3:30 time remaining on the clock: remake the game and allow teams to score off of kickoff stopping 1 goal short of the intended score, until within ~30s of the time remaining. Then allow another goal to set the score as intended, and proceed as normal from the following kickoff.

Game of Record

  1. A game of record (“GOR”) refers to a game where all players (six typically, five in the case on an intentional 2v3, four in the case of an intentional 2v2, etc.) have loaded in and joined their team, the game clock has been started (no longer reads 5:00), and at least one (1) significant in-game event has occurred (as defined in Section 2 below). Prior to all three of these conditions being met, if a serious issue has occurred, players should stop play and restart the match, or contact the Game Lead to assess the situation. Once a game attains GOR status, the game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only by agreement between both teams or with Game Lead approval.
  2. Significant events, any of which satisfies the third condition for establishing GOR:
    1. A goal is scored

V. Misc

Conduct and Sportsmanship

  • Players are expected to exhibit good sportsmanship at all times.
  • Any disrespectful, offensive, or racist expressions towards opponents, administrators, or staff will result in immediate disqualification and potential future bans from CEA events.
  • Bad language or threats against staff or other players will lead to instant disqualification.

Additional Notes

  • Tournament matches may be streamed or recorded for promotional purposes. Participants agree to this upon registration.
  • Individuals are entitled to steam or record their own personal matches, given permission from the opposing player.

Contact Information

  • Discord Server: discord.gg/cea (for tournament announcements and support)
  • Email Contact: [email protected]