Halo Infinite Rulebook

Last Modified: 08/09/2022

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

I. Season structure

The season calendar will be updated as we confirm the season format.

  • September 10: Preseason (Week 0)
  • September 17: Week 1 Swiss
  • September 24: Week 2 Swiss
  • October 1: Week 3 Swiss
  • October 8: Week 4 Swiss
  • October 15: Week 5 Swiss
  • October 22: Week 6 Off (Halo Worlds)
  • October 29: Week 7 Swiss
  • November 5: Week 8 Swiss
  • November 12: Week 9 Swiss
  • November 19: Week 10 Playoffs
  • November 26: OFF (American Thanksgiving)
  • December 3: Week 11 Playoffs
  • December 10: Week 12 Playoffs
  • December 17: Grand Finals

CEA Season Format Overview

  • Pre-Season: One practice match which follows the same rules and weekly structure as the regular season. The pre-season is not mandatory - but highly recommended so that the CEA and teams can work out logistic kinks before charity prizes are on the line! Read the specific game rules for the weekly schedule.
  • Regular Season: The Regular Season will be a non-elimination Swiss format, Best of 3 Series
  • Playoffs: Top teams will compete in a Single Elimination Best of 5 series Tournament Bracket. Some matches later in the playoffs may be professionally casted.
  • The Grand Finals will be broadcast live on Twitch with professional commentators. Schedule and rough timing will be announced at the beginning of Playoffs.

Weekly Structure of the League

  • Matches will be distributed each week on Monday.
  • Lineup submissions are due 24 hours prior to agreed match-time.
  • If both teams cannot come to a mutual agreement for a time to play their match, that match will be played at default time.
  • Default time is each Saturday at 3pm EST / 12pm PST.
    • Reschedule can happen and if the time for the match is reschedule the cut time above is changed to that time in the other sections of these rules
    • If the match time is agreed on, teams will have 15 minutes from that time to reach out to start that match. If no contact is made after 15 minutes, game 1 goes to the team only. Every 15 minutes after that, the team online can take a another map.
  • Each team plays one match per week with results due by Sunday at 9 pm EST/ 6pm PST. The CEA observes Daylight Saving Time. If not enough players on your roster are able to make the default match time, contact the opposing captain as outlined in our ‘Match rescheduling’ section to see if they’re able to accommodate a reschedule.

II.Halo infinite overview 

  1. Player Eligibility: All players participating in Halo Infinite competitions must have an active Halo Infinite account in good standing displayed on their tournament interface profile. Only registered team members playing under their main account are allowed to play for a team.
  2. Team Roster Size: A team may start the season with 4-10 participants. Rules for qualifications for rostered members can be found in CEA general rules.
    1. After the beginning of Regular Season play (Week 1 matches), a player rostered on a team may not transfer to another roster within the same company for the same game with out the Game Lead's approval.
      1. The main circumstance permitting a transfer would be a team losing players and falling below the minimum team size.
      2. Companies with multiple teams playing the same game may have players on multiple rosters as outlined in the general rules under “Team Eligibility.” Being a floater is not considered transferring.
    2. After Week 5, removing players from the roster does not free up additional spots.
  3. Floaters: Within the same company and within the same game's tournament, a player may play on multiple rosters with the following restrictions:
    1. All teams must meet the minimum team size without counting any players who are listed on multiple teams.
    2. Shared players still count towards a team’s maximum roster size.
    3. A player on multiple rosters may only play for one of those teams of each game in any given week. Violation of this rule will lead to disqualification from the CEA.

    4. If a company elects to have floaters for any of its games, a representative of the company should inform that game's Game Lead which rosters are affected, and inform the game lead each week which team that floater will play on.
    5. The maximum number of floaters allowed across a company's teams in a particular tournament depends on the number of teams that company has in the tournament as well as the minimum roster size for that tournament, and is as follows:
      • 2-3 Teams = 2 Floaters
      • 4-6 Teams = 4 Floaters
      • 7-9 Teams = 6 Floaters
    6. Each floater may be rostered on no more than 3 teams. Each team may have no more than 2 floaters.

    7. Cross-Game policy: Within the same company, players are typically discouraged from playing on teams across multiple games. Doing so may be allowed at Game Leads' discretion as long as the following criteria are met:

      1. All teams must meet the minimum team size without counting any players who are listed on multiple teams.
      2. Teams should understand that relying on a Cross-Game player's availability is not a suitable reason to reschedule a match (all matches occur at Noon Pacific on Saturday by default)
      3. A Cross-Game player should not plan to be a primary player on more than 1 team.
  4. Half-Team / Joint-Team Policy:

    1. A Joint-Team may consist of members from different companies if the following criteria are met:

      1. There are no more than 2 companies represented on the team.
      2. The companies represented are not represented in any other teams in a single game's tournament.
    2. A Joint-Team is subject to all other rules normally surrounding CEA teams.
    3. A Joint-Team may have 1 single captain from either company, or may have 2 captains total (1 from each company).
    4. Registering:
      1. Two Half-Teams may combine and register as a Joint-Team through the normal registration process without first consulting CEA. Please list both companies on the registration form.
      2. Half-Teams may also consult CEA for help with pairing, and upon being paired will register as a Joint-Team through the normal registration process.
  5. Registration: The Halo infinite registration fee will be $160 per team. The captain pays this fee during registration on the CEA website.
  6. Game Version: All players must have their game up to date with the latest patch.
  7. Weekly Structure:
    1. Monday: Matchups for the following weekend are distributed (assuming all previous round match results have been entered).
    2. Saturday: All matches are played on Saturday starting at 3pm EST / 12pm PST.
    3. Sunday: Latest for rescheduling a match and replays submitted by 9 pm EST/ 6pm PST .
  8. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. There will be two stages: A swiss stage and a single-elimination playoff stage.

III. RUles

  1. CEA will abide by the Official HCS Handbook for the full duration of the competition.
  2. Weeky Format
    • Regular Season will be a best of 3, following HCS format (OBJ / SLAYER / OBJ).
      • The game modes are Slayer, CTF, Oddball, Strongholds, and King of the Hill.
    • Playoffs will be a best of 5, following HCS format (OBJ / SLAYER / OBJ / OBJ / SLAYER).
      • The game modes are Slayer, CTF, Oddball, Strongholds, and King of the Hill.
  3. Custom Game Settings
    1. All games will be played with the default "Ranked" mode rules
  4. Match Procedures
  5. Side Selection
    1. The team that is the higher seed (left on the tournament manager match page) will select either eagle or cobra for the duration of the series.
    2. The team that is the higher seed will make the lobby and host the match
      • Due to Halo Infinite using dedicated servers for the matches based on all players in the lobby, switch lobby host is unneeded
  6. Map Selection
    1. Maps for each week will be randomly determined and will be released after the previous week's matches end (Sunday E.O.D.)
    2. Maps will be taken from this list:
      • Slayer
        • Aquarius
        • Catalyst
        • Live Fire
        • Recharge
        • Streets
      • Strongholds
        • Live Fire
        • Recharge
        • Streets
      • Capture the Flag
        • Aquarius
        • Bazaar
        • Catalyst
      • Oddball
        • Live Fire
        • Recharge
        • Streets
      • King of the Hill
        • Live Fire
        • Recharge
        • Streets
  7. Players are encouraged to record their in-game perspective, download match replays and take screenshots of end-result screens in case of disputes.

  8. Match interruptions and game restarts will be decided by an administrator (Game Lead) unless both teams come to an agreement without the need for intervention.

iv. season format information

Knowing the format is not critical to your team's success, nor is it necessary to have fun. If you'd like, just show up every week to play your match, and we'll figure out the details to find the best opponents for you. However, for those of you who are curious to understand our matchmaking algorithm, feel free to continue reading.

The exact format will be decided upon, and announced at a later date before the regular season.

V. Weekly Maps

  • September 10: Preseason Maps
    • Map 1: King of the Hill - Recharge
    • Map 2: Slayer - Streets
    • Map 3: Capture the Flag - Aquarius
  • September 17: Week 1 Swiss
    • Map 1: Capture the Flag - Catalyst
    • Map 2: Slayer - Aquarius
    • Map 3: Oddball - Live Fire
  • September 24: Week 2 Swiss
    • Map 1: Oddball - Streets
    • Map 2: Slayer - Catalyst
    • Map 3: Strongholds - Recharge
  • October 1: Week 3 Swiss
    • Map 1: Strongholds - Streets
    • Map 2: Slayer - Aquarius
    • Map 3: King of the Hill - Live Fire
  • October 8: Week 4 Swiss
    • Map 1: Capture the Flag - Bazaar
    • Map 2: Slayer - Recharge
    • Map 3: Strongholds - Streets
  • October 15: Week 5 Swiss
    • Map 1: Strongholds - Recharge
    • Map 2: Slayer - Live Fire
    • Map 3: King of the Hill - Streets
  • October 22: Week 6 OFF (Halo Worlds)
    • N/A
  • October 29: Week 7 Swiss
    • Map 1: King of the Hill - Streets
    • Map 2: Slayer - Aquarius
    • Map 3: Oddball - Recharge
  • November 5: Week 8 Swiss
    • Map 1: Oddball - Live Fire
    • Map 2: Slayer - Catalyst
    • Map 3: Strongholds - Streets
  • November 12: Week 9 Swiss
    • Map 1: Capture the Flag - Aquarius
    • Map 2: Slayer - Streets
    • Map 3: King of the Hill - Live Fire
  • November 19: Week 10 Playoffs
    • Map 1: Strongholds - Recharge
    • Map 2: Slayer - Live Fire
    • Map 3: Oddball - Recharge
    • Map 4: Capture the Flag - Bazaar
    • Map 5: Slayer - Streets
  • November 26: OFF (American Thanksgiving)
    • N/A
  • December 3: Week 11 Playoffs
    • Map 1: Capture the Flag - Aquarius
    • Map 2: Slayer - Streets
    • Map 3: King of the Hill - Recharge
    • Map 4: Oddball - Live Fire
    • Map 5: Slayer - Aquarius
  • December 10: Week 12 Playoffs
    • Map 1: King of the Hill - Live Fire
    • Map 2: Slayer - Live Fire
    • Map 3: Capture the Flag - Bazaar
    • Map 4: Strongholds - Streets
    • Map 5: Slayer - Aquarius
  • December 17: Week 13 Grand Finals
    • Map 1: Capture the Flag - Aquarius
    • Map 2: Slayer - Live Fire
    • Map 3: Strongholds - Streets
    • Map 4: Oddball - Recharge
    • Map 5: Slayer - Streets

vI. contact info

  1. Discord Server: discord.gg/cea
  2. Email Contact: administrator@cea.gg