Halo Infinite Rulebook

Last Modified: 2/2/2022

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

I. Season structure

The season calendar will be updated as we confirm the season format.

  • January 26: Last day to register for the season
  • Febuary 5: Preseason
  • Feb 5: Week 1
  • Feb 12: Week 2
  • Feb 19: Week 3
  • Feb 26: Week 4
  • March 5: Week 5
  • March 12: Week 6
  • March 19: Week 7
  • March 26: Week 8 Some games begin playoffs here
  • April 2: Week 9 Some games begin playoffs here
  • April 9: Week 10 Some games begin playoffs here
  • April 17: OFF (Easter)
  • April 23: Week 11
  • April 30: Week 12
  • May 7: OFF (Mother's Day)
  • May 14: Grand Finals

    CEA Season Format Overview

    • Pre-Season: One practice match which follows the same rules and weekly structure as the regular season. The pre-season is mandatory so that the CEA and teams can work out logistic kinks before charity prizes are on the line! Read the specific game rules for the weekly schedule.
    • Regular Season: The Regular Season will be a non-elimination Swiss format.
    • Playoffs: Top teams will compete in a single elimination tournament bracket. Some matches later in the playoffs may be professionally cast.
    • The Grand Finals will be broadcast live on Twitch with professional commentators. Schedule and rough timing will be announced at the beginning of Playoffs.

    Weekly Structure of the League

    • Matches will be distributed each week on Monday.
    • On Friday, lineup submissions are due.
    • Each team plays one match per week with results due by Sunday at 4pm Pacific. The CEA observes Daylight Saving Time. If not enough players on your roster are able to make the default match time, contact the opposing captain as outlined in our ‘Match rescheduling’ section to see if they’re able to accommodate a reschedule.

II.Halo infinite overview 

  1. Player Eligibility: All players participating in Halo Infinite competitions must have an active Halo Infinite account in good standing displayed on their tournament interface profile. Only registered team members playing under their main account are allowed to play for a team.
  2. Team Roster Size: A team may start the season with 4-10 participants. Rules for qualifications for rostered members can be found in CEA general rules.
    1. After the beginning of Regular Season play (Week 1 matches), a player rostered on a team may not transfer to another roster within the same company for the same game with out the Game Lead's approval.
      1. The main circumstance permitting a transfer would be a team losing players and falling below the minimum team size.
      2. Companies with multiple teams playing the same game may have players on multiple rosters as outlined in the general rules under “Team Eligibility.” Being a floater is not considered transferring.
    2. After Week 5, removing players from the roster does not free up additional spots.
  3. Floaters: Within the same company and within the same game's tournament, a player may play on multiple rosters with the following restrictions:
    1. All teams must meet the minimum team size without counting any players who are listed on multiple teams.
    2. Shared players still count towards a team’s maximum roster size.
    3. A player on multiple rosters may only play for one of those teams of each game in any given week. Violation of this rule will lead to disqualification from the CEA.

    4. If a company elects to have floaters for any of its games, a representative of the company should inform that game's Game Lead which rosters are affected, and inform the game lead each week which team that floater will play on.
    5. The maximum number of floaters allowed across a company's teams in a particular tournament depends on the number of teams that company has in the tournament as well as the minimum roster size for that tournament, and is as follows:
      • 2-3 Teams = 2 Floaters
      • 4-6 Teams = 4 Floaters
      • 7-9 Teams = 6 Floaters
    6. Each floater may be rostered on no more than 3 teams. Each team may have no more than 2 floaters.

    7. Cross-Game policy: Within the same company, players are typically discouraged from playing on teams across multiple games. Doing so may be allowed at Game Leads' discretion as long as the following criteria are met:

      1. All teams must meet the minimum team size without counting any players who are listed on multiple teams.
      2. Teams should understand that relying on a Cross-Game player's availability is not a suitable reason to reschedule a match (all matches occur at Noon Pacific on Saturday by default)
      3. A Cross-Game player should not plan to be a primary player on more than 1 team.
  4. Half-Team / Joint-Team Policy:

    1. A Joint-Team may consist of members from different companies if the following criteria are met:

      1. There are no more than 2 companies represented on the team.
      2. The companies represented are not represented in any other teams in a single game's tournament.
    2. A Joint-Team is subject to all other rules normally surrounding CEA teams.
    3. A Joint-Team may have 1 single captain from either company, or may have 2 captains total (1 from each company).
    4. Registering:
      1. Two Half-Teams may combine and register as a Joint-Team through the normal registration process without first consulting CEA. Please list both companies on the registration form.
      2. Half-Teams may also consult CEA for help with pairing, and upon being paired will register as a Joint-Team through the normal registration process.
  5. Registration: The Halo infinite registration fee will be $160 per team. The captain pays this fee during registration on the CEA website.
  6. Game Version: All players must have their game up to date with the latest patch.
  7. Weekly Structure:
    1. Monday: Matchups for the following weekend are distributed (assuming all previous round match results have been entered).
    2. Friday: Rosters are submitted by 7:30pm Pacific.
    3. Saturday : All matches are played on Saturday starting at 12pm Pacific (3pm Eastern).
    4. Sunday: Latest for rescheduling a match and replays submitted by 4pm Pacific.
  8. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. There will be multiple multi-week stages: A swiss stage, a seeding stage, and a single-elimination playoff stage.

III. RUles

  1. Crossplay is allowed for the duration of the tournament season
  2. Weeky Format
    1. Each week will be a best of 3, consisting of 3 different game modes.
      1. These will rotate and will be announced when matches go up along with maps. IE: Slayer game 1, CTF game 2, Oddball game 3.
        1. The game modes are Slayer, CTF, Oddball, and Strongholds
  3. Custom Game Settings
    1. All games will be played with the default "Ranked" mode rules
  4. Match Procedures
  5. Side Selection
    1. The team that is the higher seed (left on the tournament manager match page) will select either eagle or cobra for the duration of the series.
  6. Map Selection
    1. Maps for each week will be randomly determined and will be released after the previous week's matches end (Sunday E.O.D.)
    2. Maps will be taken from this list
      1. Slayer on Aquarius
      2. Slayer on Bazaar
      3. Slayer on Streets
      4. Slayer on Recharge
      5. Slayer on Live Fire
      6. CTF on Bazaar
      7. CTF on Aquarius
      8. Oddball on Recharge
      9. Oddball on Live Fire
      10. Oddball on Streets
      11. Strongholds on Recharge
      12. Strongholdson Live Fire
      13. Strongholds on Streets
  7. Players are encouraged to record their in-game perspective and take screenshots of end-result screens for the sake of disputes arising.

  8. Match interruptions and game restarts will be decided by an administrator (Game Lead) unless both teams come to an agreement without the need to intervention.

iv. season format information

Knowing the format is not critical to your team's success, nor is it necessary to have fun. If you'd like, just show up every week to play your match, and we'll figure out the details to find the best opponents for you. However, for those of you who are curious to understand our matchmaking algorithm, feel free to continue reading.

The exact format will be decided upon, and announced at a later date before the regular season.

v. contact info

  1. Discord Server: discord.gg/cea
  2. Email Contact: administrator@cea.gg