Call of Duty: Vanguard Rulebook

Last Modified: March 8, 2022

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

The Handbook’s General Rules apply to all CEA games, please read them first! However, any direct contradictions mentioned in this Call of Duty-specific rulebook take precedence.

I. CoD: Overview

  1. Player Eligibility: All players participating in Call of Duty competitions must be in good standing with respect to Activision as well as at least one of BattleNet, XBLive, or PlayStation Network accounts ("Player Accounts"), with no undisclosed violations of Activision’s End User License Agreement. Only registered team members playing under their own account are allowed to play for a team.
  2. Team Roster Size: A team consists of 4-10 participants. Rules for qualifications for rostered members can be found in CEA general rules.
    1. After the beginning of Regular Season play (Week 1 matches), a player rostered on a team may not transfer to another roster within the same company for the same game without the Game Lead’s approval.
      1. The main circumstance permitting a transfer would be a team losing players and falling below the minimum team size.
      2. Companies with multiple teams playing the same game may have players on multiple rosters as outlined in the general rules under "Team Eligibility." Being a floater is not considered transferring.
    2. After Week 5, removing players from the roster does not free up additional spots.
  3. Registration: The COD registration fee will be $160 per team. The captain pays this fee during registration on the CEA website.
  4. Game Version: All players must have their game up to date with the latest patch.
  5. Weekly Structure:
    1. Monday: Matchups for the following weekend are distributed (assuming all previous round match results have been entered) and an ordered list of maps for the next week's matches is released. Captains should make contact, begin adding each other through Activision, and discuss reschedules if necessary.
    2. Saturday: All matches are played on Saturday starting at 11am Pacific (2pm Eastern).
      1. Reporting of all matches should be in no later than Sunday Midnight PST.
  6. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. This section will be updated along with an announcement email for all captains. There will be two at minimum two stages: Non-elimination Regular Season (~8 weeks) and Elimination Playoffs.
  7. Activision ID’s for team captains can be found on a Pinned message in the COD Discord. Captains will add each other via Activision before the match.

II. General Rules

  1. Team size required for all game modesl will be 4 vs 4 players. Must have a minimum of 3 players to avoid forfeit. 3 vs 4 is allowed if you choose to play.
  2. The match will be played in a custom playlist with the map(s) chosen by the map Pick & Ban system below.
  3. During the Regular Season, the Home Team is the team on the left in PlayCEA. During Playoffs, the team with higher seed (1 is higher than 2) will be Home.
  4. First round will be played on Hardpoint, Second will be played on Search & Destroy, Third if needed will be Control.
  5. Veto Process - Home Team must choose to act as Team A or Team B. (Home Team will have first and third round host, Away has round 2)
    1. Hardpoint
      1. A bans one map from pool
      2. B bans one remaining map from pool
      3. A picks Map 1 of the remaining maps
      4. B picks side on Map 1
      5. Remaining map is played for Map 4
      6. A picks side on Map 4
    2. Search & Destroy
      1. B bans one map from pool
      2. A bans one remaining map from pool
      3. B picks Map 2 of the remaining maps
      4. A chooses side on Map 2
      5. Remaining map is played for Map 5
      6. B chooses side on Map
    3. Control
      1. A bans one map
      2. Remaining Map is played for Map 3
      3. B chooses side on Map 3
  6. Substitute Players: There is no limit to the number of substitutes used from your roster. Substitutes can only join between maps, during a break. This means that in Best of 1, there are no substitutions.
  7. Scheduling/Forfeits: The first game of each round must begin at the specified time. See [General Rules] in the handbook for rescheduling rules and email: Scheduling changes must be submitted CEA Discord server (discord.gg/cea) by the team captain in the #reschedule-reporting channel if a reschedule is agreed upon by both teams ( if no agreed upon reschedule can be reached the default match time will be enforced ), Forfeits will be reported to the #forfeit-reporting channel in the CEA Discord server by the team captain.
  8. Playoff/Grand Finals Match Setup
    1. Mode Order
      1. Hardpoint
      2. Search and Destroy
      3. Control
      4. Hardpoint
      5. Search and Destroy
    2. HIgher Seed team will be Home Team (Left Side on PlayCEA)
    3. Hosting
      1. Home team gets first choice of which game mode they would like to host
      2. Away team gets second choice of which game mode they would like to host
      3. Home team gets third choice of which game mode they would like to host
      4. Away team hosts the remaining two games
      5. Side choice will go to whichever team is not currently hosting the game
    4. Map Bans
      1. Hardpoint
        1. Home team bans one map from pool
        2. Away team bans one remaining map from pool
        3. Home team picks Map 1 of the remaining maps
        4. Remaining map is played for Map 4
      2. Search and Destroy
        1. Away team bans one map from pool
        2. Home team bans one remaining map from pool
        3. Away team picks Map 2 of the remaining maps
        4. Remaining map is played for Map 5
      3. Control
        1. Home team bans one map
        2. Remaining Map is played for Map 3

III. match settings

  1. Games for ease of setup should use default match set for creation. Call of Duty League Rules. Settings are listed below
  2. Game Mode: Search & Destroy
    1. Maps
      1. Tuscan
      2. Bocage
      3. Desert Siege
      4. Berlin
    2. Game
      1. Round Time Limit: 1 M : 30 S
      2. Round Win Limit: 6 Rounds
      3. Win by Two Rule: Disabled
      4. Win by Two Max Rounds: 8 Rounds
      5. Round Switch: Every Round
      6. Match Start Time: 30 Seconds
      7. Round Start Time: 10 Seconds
      8. Skip Infil: Enabled
      9. Practice Round: Disabled
    3. Advanced
      1. Bomb Timer: 45 Seconds
      2. Plant Time: 5 Seconds
      3. Defuse Time: 7.5 Seconds
      4. Multi Bomb: Disabled
      5. Silent Plant: Enabled
      6. Reset Plant/Defuse Progress: Enabled
    4. Player
      1. Number of Lives: 1 Life
      2. Max Health: 100 (Normal)
      3. Health Regeneration: Normal
      4. Tactical Sprint: Enabled
      5. Weapon Mounting: Disabled
      6. Allow Revives: Disabled
      7. Show Enemy Death Location: Disabled
      8. Downed Health: 40 Points
      9. Downed Revived Health: Half (50)
      10. Downed Bleedout Timer: Unlimited
      11. Downed Revived Time: 2 Seconds
      12. Downed Give Up Time: 1 Second
    5. Team
      1. Spectating: Team Only
      2. 3rd Person Spectating: Disabled
      3. Killcam: Enabled
      4. Final Killcam: Final Kill
      5. Enable Minimap: Yes
      6. Radar Always On: Disabled
      7. Weapon Pings on Minimap Enabled: Enabled
      8. Weapon Pings on Compass: Enabled
      9. Enemy on Compass: Disabled
      10. Respawn Delay: None
      11. Wave Spawn Delay: None
      12. Suicide Spawn Delay: None
      13. Force Respawn: Enabled
      14. Friendly Fire: Enabled
      15. Team Kill Punish Limit: Disabled
    6. Gameplay
      1. Spawn Camera: Disabled
      2. Hardcore Mode: Disabled
      3. Spawn Ammo Mags: Normal
      4. Headshots Only: Disabled
      5. Health Steal: Disabled
      6. Allow Field Upgrades: Enabled
      7. Field Upgrade Charge Rate: Normal
      8. Field Upgrade Score Modifier: Normal
      9. Perks: Enabled
      10. Equipment Delay: Disabled
      11. Equipment Protection: 5 Seconds
      12. Battle Chatter: Disabled
      13. Announcer Dialog: Enabled
      14. Dynamic Map Elements: Disabled
      15. Suppressive Fire: Disabled
      16. Combat Fog: Disabled
      17. Destructible Walls: Enabled
    7. Killstreaks
      1. Killstreaks: Enabled
      2. Round Retain Streaks: Enabled
      3. Retain Streaks on Death: Enabled
  3. Game Mode: Hardpoint
    1. Maps
      1. Tuscan
      2. Bocage
      3. Gavutu
      4. Berlin
    2. Game
      1. Round Time Limit:: 5 Minutes
      2. Score Limit: 250 Points
      3. Match Start Time: 30 Seconds
      4. Skip Infil: Enabled
      5. Input Swap Allowed: DIsabled
      6. Codcaster: Enabled
    3. Advanced
      1. Points Per Kill: 0 Points
      2. Points Per Death: 0 Points
      3. Headshot Bonus Points: 0 Points
      4. Killstreak Kill Bonus Points: 0 Points
      5. Zone Lifetime: 1 Minute
      6. Show Next Hardpoint: 10 Seconds
      7. Initial Activation Delay Time: Disabled
      8. Activation Delay Time: Disabled
      9. Location Order: Linear
      10. Scoring: Constant
      11. Pause Time: Enabled
      12. Objective Team Spawn Delay :Disabled
      13. Spawn Delay Timer: 2 Seconds
    4. Player
      1. Number of Lives: Unlimited
      2. Max Health: 100 (Normal)
      3. Health Regeneration: Normal
      4. Tactical Sprint: Enabled
      5. Weapon Mounting: Disabled
      6. Allow Revives: Disabled
      7. Show Enemy Death Location: Disabled
      8. Downed Health: 40 Points
      9. Downed Revived Health: Half (50)
      10. Downed Bleedout Timer: Unlimited
      11. Downed Revived Time: 2 Seconds
      12. Downed Give Up Time: 1 Second
    5. Team
      1. Spectating: Team Only
      2. 3rd Person Spectating: Disabled
      3. Killcam: Enabled
      4. Final Killcam: PotG
      5. Enable Minimap: Yes
      6. Radar Always On: Disabled
      7. Weapon Pings on Minimap Enabled: Enabled
      8. Weapon Pings on Compass: Enabled
      9. Enemy on Compass: Disabled
      10. Respawn Delay: 3.5 Seconds
      11. Wave Spawn Delay: None
      12. Suicide Spawn Delay: 4.5 Seconds
      13. Force Respawn: Enabled
      14. Friendly Fire: Enabled
      15. Team Kill Punish Limit: Disabled
    6. Gameplay
      1. Spawn Camera: Disabled
      2. Hardcore Mode: Disabled
      3. Spawn Ammo Mags: Normal
      4. Headshots Only: Disabled
      5. Health Steal: Disabled
      6. Allow Field Upgrades: Enabled
      7. Field Upgrade Charge Rate: Normal
      8. Field Upgrade Score Modifier: Normal
      9. Perks: Enabled
      10. Equipment Delay: Disabled
      11. Equipment Protection: Disabled
      12. Battle Chatter: Disabled
      13. Announcer Dialog: Enabled
      14. Dynamic Map Elements: Disabled
      15. Suppressive Fire: Disabled
      16. Combat Fog: Disabled
      17. Destructible Walls: Enabled
    7. Killstreaks
      1. Killstreaks: Enabled
      2. Round Retain Streaks: Enabled
      3. Retain Streaks on Death: Enabled
  4. Game Mode: Control
    1. Maps
      1. Tuscan
      2. Gavutu
    2. Game
      1. Round Time Limit: 1 M : 30 S
      2. Round Win Limit: 3 Rounds
      3. Match Start Time: 30 Seconds
      4. Round Start Time: 10 Seconds
      5. Skip Infil: Enabled
      6. Input Swap Allowed: Disabled
      7. Codcaster: Enabled
    3. Advanced
      1. Time to Capture Zone: 45 Seconds
      2. Extra Time: 1 Minute
      3. Pause Timer: Enabled
      4. Segmented Capture: Enabled
      5. Capture Rate Increase: Enabled
      6. Suicide and Teamkills Reduce Lives: Enabled
      7. Number of Lives: 30 Lives
    4. Player
      1. Max Health: 100 (Normal)
      2. Health Regeneration: Normal
      3. Tactical Sprint: Enabled
      4. Weapon Mounting: Disabled
    5. Team
      1. Spectating: Team Only
      2. 3rd Person Spectating: Disabled
      3. Killcam: Enabled
      4. Final Killcam: PotG
      5. Enable Minimap: Yes
      6. Radar Always On: Disabled
      7. Weapon Pings on Minimap Enabled: Enabled
      8. Weapon Pings on Compass: Enabled
      9. Enemy on Compass: Disabled
      10. Respawn Delay: 3.5 Seconds
      11. Wave Spawn Delay: None
      12. Suicide Spawn Delay: 4.5 Seconds
      13. Force Respawn: Enabled
      14. Friendly Fire: Enabled
      15. Team Kill Punish Limit: Disabled
    6. Gameplay
      1. Spawn Camera: Disabled
      2. Hardcore Mode: Disabled
      3. Spawn Ammo Mags: Normal
      4. Headshots Only: Disabled
      5. Health Steal: Disabled
      6. Allow Field Upgrades: Enabled
      7. Field Upgrade Charge Rate: Normal
      8. Field Upgrade Score Modifier: Normal
      9. Perks: Enabled
      10. Equipment Delay: Disabled
      11. Equipment Protection: Disabled
      12. Battle Chatter: Disabled
      13. Announcer Dialog: Enabled
      14. Dynamic Map Elements: Disabled
      15. Suppressive Fire: Disabled
      16. Combat Fog: Disabled
    7. Killstreaks
      1. Killstreaks: Enabled
      2. Round Retain Streaks: Enabled
      3. Retain Streaks on Death: Enabled\
  5. Restricted Items. (While every effort is made to keep this list as up to date as possible it may lag behind changes made to the CDL profile in game. All games must be played with CDL profile and if that allows an item on this list to load then it will be considered a non-restricted item. The only exception to this rule is DLC or BP earned weapons. These are restricted 100% of the time. GA will not be enforced by CEA )   
    1. Primary Weapon
      1. Shotguns (All)
        1. Einhorn Revolving
        2. Combat Shotgun
        3. Gracey Auto
        4. Double Barrel
      2. Light Machine Guns (All)
        1. MG42
        2. DP27
        3. Type 11
        4. Bren
      3. Melee
        1. Combat Shield
    2. Secondary Weapon
      1. Launchers (All)
        1. M1 Bazooka
        2. Panzerschreck
        3. Panzerfaust
        4. MK11 Launcher
    3.  Attachments
      1. Muzzle
        1. MX Silencer
        2. Mercury Silencer
        3. M1929 Silencer
        4. Recoil Booster
      2. Optic
        1. M19 4.0X Flip
        2. 1913 Variable 4-8X
        3. ZF4 3.5X Rifle Scope
        4. 1229/Slate 3.25X Custom
        5. SVT-40 PU Scope 3-6X
        6. MK. 12 Night Vision
      3. Underbarrel
        1. GF-59 Flashlight
        2. Bayonet
      4. Magazine
        1. .30 Russian Short Mags & Drums (All Round Sizes)
        2. .30-06 Mags (All Round Sizes)
        3. .45 ACP Mags (All Round Sizes)
        4. .50 BMG Mags (All Round Sizes)
        5. 6.5 Sakura 15 Round Mags
        6. 7.62X54MMR 30 Round Mags
        7. 8MM Klauser Rifle Mags & Drums (All Round Sizes)
        8. 8MM Kurz Mags & Drums (All Round Sizes)
      5. Ammo Type
        1. Frangible
        2. Armor Piercing
        3. Hollow Point
        4. Subsonic
        5. Incendiary
      6. Proficiency
        1. Akimbo
        2. Vital
        3. Frenzy
      7. Trigger Action
        1. Rapid Action
    4. Perks
      1. Perk 1
        1. Dauntless
        2. Ghost
      2. Perk 2
        1. Tracker
        2. High Alert
        3. Forward Intel
        4. Piercing Vision
      3. Perk 3
        1. Overkill
        2. Tactician
    5. Lethal
      1. Incendiary Grenade
      2. Throwing Knife
      3. Thermite
      4. Demolition Charge
      5. Molotov Cocktail
    6. Tactical
      1. Stim
      2. MK V Gas
      3. S-Mine 44
      4. Decoy Grenade
  6. Killstreaks
    1. Intel
    2. Care Package
    3. Spy Plane
    4. Counter Spy Plane
    5. Mortar Barrage
    6. Warmachine
    7. Guard Dog
    8. Bombing Run
    9. Deathmachine
    10. Emergency Airdrop
    11. Flamenaut
    12. Attack Dogs
    13. Firebombing Run
    14. Local Informants
  7. Field Upgrade
    1. Goliath
    2. Jammer
    3. Deployable Cover
    4. Armor Plates
    5. Field Mic
    6. Tactical Insertion
    7. Dead Drop
  8. Any DLC and blueprint weapons are restricted.
    1. This includes free battlepass weapons
  9. Loading in with restricted and using DLC items will be enforced as such.
    1. Report must be made to CEA game lead after first round. Round FF will be issued. Do not wait until all rounds have been played to report.

 

IV. glitches/cheating                 

  1. The tournament directions reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.
  2. The use of the following programs is considered cheating:
    1. Multihacks
    2. Wallhack
    3. Aimbot
  3. These are only examples, other programs or methods may be considered cheats as well.

V. technical issues

  1. Players are encouraged to record their in-game perspective unless the recording causes server delay. The Game Lead will investigate server lag concerns.
  2. Disconnects: In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
  3. Re-host: A re-host can only occur with Game Lead approval. Please contact the Game Lead via Discord to receive approval. In a re-hosted game each participant must choose the same side and operator as they picked at the start of the original round. Disconnects and lag issues will only qualify for a re-host if the issue occurs during the Preparation Phase. In the event of a game server crash, the Game Lead will determine next steps.

VI. Contact Info

  1. Discord Server: discord.gg/cea
  2. Email Contacts:
    1. Game and Rules related: tournaments@cea.gg
    2. Business, money, and sponsorship related: business@cea.gg
    3. Other: administrator@cea.gg
  3. Contacting other players
    1. Each player’s Activision ID will be available on playcea, linked to their account.
    2. There will be a document pinned to the COD Discord channel listing all of the captains’ Activision ID’s.