Super Smash Bros Rulebook

  • Rulebook

Last Modified: 6/11/2020

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

The Handbook’s General Rules apply to all CEA games, please read them first!

I. Super Smash Bros. Ultimate Rulebook

  1. Player Eligibility: All players participating in Super Smash Bros. Ultimate (SSB) competitions must have an active Nintendo Account in good standing as well as access to the Nintendo Switch Online service.
  2. Team Roster Size: A team consists of 4-10 participants. Rules for qualifications for rostered members can be found in CEA general rules.
  3. Registration: The SSB registration fee will be $160 per team. To register, a captain should navigate to and purchase a registration. The captain will then receive an email with tournament codes for themself and their players.
  4. Game Version: All players must have their game up to date with the latest patch.
  5. Weekly Structure: Each team will need to submit their weekly lineups each round before the matches. A weekly lineup is a list of 4 players who will be playing in that round, and is used to determine specific match-ups. This will be done through Guilded. After this, players will find their opponents and play their matches (See section I.7.2). Each match is a first to 3 series, and if the games are tied 2-2, an "Ace" match is played to break the tie (See section II.4). This process is repeated for each round that is played during the week.
  6. Season Format: This season will be a Round Robin regular season and Single elimination Playoff Bracket. The regular season will be made up of 11 matches played over 7 weeks, with each team playing 1 match in the first 3 weeks and 2 matches for the following 4 weeks. The top 8 teams will move on to the playoffs.
    • June 13: Regular Season Round 1 matches due
    • June 20: Regular Season Round 2 matches due
    • June 27: Regular Season Round 3 matches due
    • July 4: No Matches - July 4th Holiday
    • July 11: Regular Season Round 4 matches due
    • July 18: Regular Season Round 5 matches due
    • July 25: Regular Season Round 6 matches due
    • August 1: Regular Season Round 7 matches due
    • August 8: Playoffs Round of 8
    • August 15: Playoffs Semi-finals and Finals
  7. Day of Match protocol:
    1. In the first three weeks, you are required to play one match and report the results of that match by EOD Sunday, with the default match time occurring as always on Saturday at Noon PT. Starting 7/11, you will have two matches per week to play. Timing does not change - all results must be reported by EOD on Sunday. Starting 7/11, the default game time of the second match is 3:00 PM PT.
      1. Note: If a scheduling agreement is not made between the captains prior to game-time Saturday (or Sunday in the case of a week with 2 games), and only one team is present on at the start of game-time, the team present at the match's start will be the winner.
    2. The CEA Summer Smash takes place on, and communication happens on Discord.
      1. The tournament is located on the CEA's Smash Page:
      2. You can (and should) join Discord here:
    3. Lineups are submitted Via prior to the match being played.
    4. Find and add your opponent as a friend. (Guide Here: Players play each other in the order their names are listed in LINEUP ORDER based on Neuro, the Lineup Bot.
    5. One player should create a battle arena:
      1. Format: 1-on-1
      2. Rules: 3 stock, 7 minutes. Other rules are found below in Settings and Stages
    6. Opponent joins and players select their characters.
    7. The stage striking process happens at the start of a set (See section II.2 ).
    8. Winners should promptly report match results on
    9. The next set is played.
    10. Winners report scores, and the rounds for that week continue.

II. Rules

  1. Settings and Stages:
    1. Stock and time are set to 3 stock and 7 minutes
    2. Final Smash Meter: Off
    3. Spirits: Off
    4. Damage Handicap: Off
    5. Stage Selection: Anyone
    6. Items: Off and None
    7. First to: 1 Win
    8. Stage Morph: Off
    9. Stage Hazards: Off
    10. Team Attack: On
    11. Launch Rate: 1.0x
    12. Underdog Boost: Off
    13. Pausing: Off
    14. Score Display: Off
    15. % Show Damage: Yes
    16. Custom Balance: Off
    17. Echo Fighters: Separate
    18. Radar: Big
    19. Teammate Highlight: On
    20. Mii Fighters: All moveset combinations are legal
    21. Stage List
      1. Starter Stages
        1. Battlefield
        2. Town and City
        3. Final Destination
        4. Pokemon Stadium 2
        5. Smashville
      2. Counterpick Stages
        1. Kalos Pokemon League
        2. Lylat Cruise
        3. Yoshi's Story
  2. Stage Determination:
    1. Stage determination is done in a strike-pick system. The first step is to determine who Player 1 is. Player 1 strikes first and last. The CEA recommends rock-paper-scissors at The winner of rock-paper-scissors chooses whether they would like to strike first or second.  
    2. This first round of strikes must be done on the starter stages above. The strike order is as follows: Player 1 strikes, Player 2 strikes, Player 2 strikes, Player 1 strikes. The last unstruck stage in the starter stages is played.
    3. After the first stage is played, all proceeding stages are played on the "counterpick stages" list above. After each game of the set, the player who won the previous game may ban 2 stages from the list. These bans only apply to the next game, not the duration of the set. The loser of the previous game then chooses from any of the remaining stages, however, a player may not choose a stage they have previously won on during the same set.
  3. Character Counterpicking:
      1. After Each game in the set, the following is the procedure to determine character counterpicks.
        1. The winning player of the preceding game must announce their character selection for the next game.
        2. The losing player of the preceding game must announce their character selection for the next game.
        3. The next game is played.
  4. Format: Each individual game is a best-of-three between one rostered player from each team. Players may not play multiple games with the exception of the "Ace" set.
  5. Ace Set: If neither team has won the match after the first 4 sets, a 5th set is played to determine the match winner.
    1. Any single player on the team roster can play an Ace set, including players from the first 4 sets. Before playing an Ace set, each team captain privately submits their team’s player and character to the referee (or neutral third party if no referees are available). Once both teams have submitted, the referee reveals the players and characters. (Note: an ace player’s character need not match their character from previous sets).
  6. Pausing and the Home Button: Pause setting is to be set to off. However, if it is not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the pausing player receives a game loss. This rule also applies to controllers which cause the game to revert to the Switch home screen.
  7. Stalling: Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

III. Contact Info

  1. Discord Server:
  2. Email Contacts:
    1. Game and Rules related:
    2. Business, money, and sponsorship related:
    3. Other: