Rainbow Six Siege Rulebook

  • Rulebook

Last Modified: March 6, 2019

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

The Handbook’s General Rules apply to all CEA games, please read them first!

I. Rainbow Six Siege Rulebook

I. R6:S Overview

  1. Player Eligibility: All players participating in Rainbow 6 Siege competitions must have an active (Americas) account in good standing at or above level 5. Only registered team members playing under their own account are allowed to play for a team.
    1. Uplay ID’s can be found either in Battlefy or on a Pinned message in the R6:S Discord. Captains will add each other on Uplay before the match.
      The game will be played in a custom playlist with the map(s) chosen by the map Pick & Ban system below.
  2. Team Roster: A team may start the season with 5-11 participants. Rules for qualifications for rostered members can be found in CEA general rules.
    1. After the beginning of Regular Season play (Week 1 matches), a player rostered on a team in Battlefy may not transfer to another roster within the same company for the same game without the Game Lead’s approval.
      1. The main circumstance permitting a transfer would be a team losing players and falling below the minimum team size.
      2. Companies with multiple teams playing the same game may have one player on multiple rosters as outlined in the general rules under “Team Eligibility.” Being a floater is not considered transferring.
    2. At the end of Regular Season Week 5, the maximum team size will increase to 12 players. After Week 5, removing players from the roster does not free up additional spots.
  3. Registration: The R6:S registration fee will be $200 per team. The captain pays this fee during registration on the CEA website.
  4. Game Version: All players must have their game up to date with the latest patch. PC only.
  5. Weekly Structure:
    1. Monday: Matchups for the following weekend are distributed (assuming all previous round match results have been entered) and an ordered list of maps for the next week's matches is released. Captains should make contact, begin adding each other through Uplay, and discuss reschedules if necessary.
    2. Saturday : All matches are played on Saturday starting at 12pm Pacific (3pm Eastern).
  6. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. This section will be updated along with an announcement email for all captains. There will be two at minimum two stages: Non-elimination Regular Season (~8 weeks) and Elimination Playoffs.
    1. Pre-Season & Regular Season: Best of One
    2. Playoffs: Best of Three

II. Map Picks and Bans

  1. Uplay ID’s can be found either in Battlefy or on a Pinned message in the R6:S Discord. Captains will add each other on Uplay before the match.
  2. The game will be played in a custom playlist with the map(s) chosen by the map Pick & Ban system below.
  3. Valid Maps for the Season
    1. Bank
    2. Consulate
    3. Border
    4. Oregon
    5. Club House
    6. Villa
    7. Coastline
  4. During the Regular Season, the Home Team is the team on the left in Battlefy. During Playoffs, the team with higher seed (1 is higher than 2) will be Home.
  5. Map Pick & Ban (Best of 1)
    1. Home team bans map
    2. Away team bans map
    3. Home team bans map
    4. Away team bans map
    5. Home team bans map
    6. Away team bans map
    7. Remaining map is played map
    8. Home team decides the starting side on the map
  6. Map Pick & Ban (Best of 3)
    1. Home team bans map
    2. Away team bans map
    3. Home team picks map 1
    4. Away team decides on a starting side on map 1
    5. PLAY MAP 1
    6. Away team picks map 2
    7. Home team decides on starting side on map 2
    8. PLAY MAP 2
    9. Home team bans map
    10. Away team bans map
    11. Remaining map is map 3
    12. Home team decides the starting side on map 3
    13. PLAY MAP 3

III. General Rules

Game Settings

    1. Time of Day: Day (Default)
    2. HUD Settings: Normal (Default)
    3. Game Mode: Bomb

Match Settings

    1. Number of Bans: 4
    2. Ban Timer: 20 (Default)
    3. Number of rounds: 12
    4. Attacker/Defender role swap: 6 (Swap after round 6)
    5. Overtime Rounds: 3 (Default)
    6. Overtime Score Difference: 2  
    7. Overtime role change: 1 (Default)
    8. Objective rotation parameter: 2
    9. Objective Type Rotation: Rounds Played (Default)
    10. Attacker unique spawn: On
    11. Pick Phase Timer: 15
    12. 6TH Pick Phase: On
    13. 6TH Pick Phase Timer: 15
    14. Reveal Phase Timer: 5
    15. Damage handicap: 100 (Default)
    16. Friendly fire damage: 100 (Default)
    17. Injured: 20 (Default)
    18. Sprint: On (Default)
    19. Lean: On (Default)
    20. Death replay: Off

Game Mode Settings

    1. Plant duration: 7 (Default)
    2. Defuse duration: 7 (Default)
    3. Fuse time: 45 (Default)
    4. Defuser Carrier Selection: On (Default)
    5. Preparation: 45 (Default)
    6. Action: 180(Default)

Other Rules

  1. Substitute Players: There is no limit to the number of substitutes used from your roster. Substitutes can only join between maps, during a break. This means that in Best of 1, there are no substitutions.
  2. Scheduling/Forfeits: The first game of each round must begin at the specified time. See [General Rules] in the handbook for rescheduling rules and email: Scheduling changes must be submitted CEA Discord server (discord.gg/cea) by the team captain in the #reschedule-reporting channel if a reschedule is agreed upon by both teams. Forfeits will be reported to the #forfeit-reporting channel in the CEA Discord server by the team captain.
  3. Replays: R6S does not support replays, and the CEA does not require replay submission for R6S.

 

IV. Glitches/Cheating

  1. Unallowed - instant round loss to the team that uses it, further penalties if used again by the same team during the tournament
    1. Any position that you must get to or out of by glitching through walls/objects/surfaces, or you cannot be seen or shot at normally
    2. Using a Black Mirror (Mira’s ability) to boost
    3. Standing on a window ledge undetected
    4. Shield boosting on to undetected window ledge
    5. One-way shots
    6. Shooting through what should be non-destructible walls/floors/ceilings/objects
    7. Glitching through walls, objects, surfaces etc at any moment
    8. Blocking window vaulting with a destructible shield
    9. Placing a Valk cam in a place where it can't be destroyed
  2. Allowed
    1. Any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally
    2. Shield boosting except where specifically forbidden in IV.1.
    3. Standing on a window ledge and being detected
    4. Shield boosting onto a detected window ledge
    5. Hibana and Thermite charges can be placed anywhere
    6. Using teammate to boost
    7. Long arming
    8. Using equipment or defusing through a destructible surface
    9. Destroying the whole floor of a bomb spot so the enemy team can not plant the defuser
    10. Smoke through wall
  3. The tournament directions reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.
  4. The use of the following programs is considered cheating:
    1. Multihacks
    2. Wallhack
    3. Aimbot
    4. Colored Models
    5. No- Recoil
    6. No-Flash and Sound changes.
  5. These are only examples, other programs or methods may be considered cheats as well.
  6. Players are also not allowed to run the following programs:
    1. Teamviewer (or any other similar screen sharing program)
    2. Virtual Machines of any kind including but not limited to Hyper-V, VM Ware, or VirtualBox.

V. Technical Issues

  • 1. Players are encouraged to record their in-game perspective unless the recording causes server delay. The Game Lead will investigate server lag concerns.
  • 2. Disconnects: In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
  • 3. Re-host: A re-host can only occur with Game Lead approval. Please contact the Game Lead via Discord to receive approval. In a re-hosted game each participant must choose the same side and operator as they picked at the start of the the original round. Disconnects and lag issues will only qualify for a re-host if the issue occurs during the Preparation Phase. In the event of a game server crash, the Game Lead will determine next steps.

VI. Contact Info

  1. Discord Server: discord.gg/cea
  2. Email Contacts:
    1. Game and Rules related: tournaments@cea.gg
    2. Business, money, and sponsorship related: business@cea.gg
    3. Other: administrator@cea.gg
  3. Contacting other players
    1. Each player’s Uplay ID will be available on battlefy, linked to their account.
    2. There will be a document pinned to the Rainbow 6: Siege Discord channel listing all of the captains’ Uplay ID’s.